Damage Types

Supertype Type Description

Thermal

Fire

Fire, plasma.

Frost

Cold.

Electromagnetism

Lightning

Movement of electrons.

Ionization

Induction of charge; ionizing radiation.

Physical

Kinetic

Bullets, railguns, explosions, fists, clubs.

Slashing

Swords, knives, pointed weapons.

Internal

Bio

Poison, certain chemicals, nanotech agents.

Psychic

Neural trauma, psionic or telepathic attack.

Supernatural

Shadow

Decay, degradation, disintegration.

Descriptors:

Descriptors

Descriptor Description Examples
Accurate

-

-

Area Attack

-

-

Autofire

-

-

Explosive

Bypasses kinetic protection of droids, vehicles, etc

High-explosive grenade

Inaccurate

-

-

Piercing

Ignores half of DR

Vibroknives, lightsabers

Radiation

Causes permanent damage to organics

Um...radiation?

Reach

-

-

Siege

Inflicts damage on large buildings/vehicles

Detonite, thermal detonator

Stun

Disables non-lethally

"Stun" setting on blasters

Thrown

-

-